Kinect computer game for developing number concepts: personalising technology for improved learning

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Authors

Choak, Paul

Issue Date

2015

Educational Level

Curriculum Area

Geographical Setting

United Kingdom of Great Britain and Northern Ireland

Abstract

Aim:
The main aim of this development work is to use Kinect to help children with learning difficulties in mathematics aged 8 to 13 to learn the concept of estimation and apply it in other situations.

Methods:
The participants in the project are four classes of children aged 8-13 with learning difficulties in mathematics, their teachers, an in-house programmer, and an advisory professor from UCL with a specialism in dyscalculia. The team used a lesson study approach to observe learners and analyse their needs. A Kinect program was developed to enable learners to respond with their whole body. The program was adapted and refined over time with the help of an in-house programmer.

Findings:
Using Kinect to develop estimation concepts in number has had a positive impact on engagement and learning for learners with learning difficulties in mathematics. The lesson study approach has enabled greater insights into learning and the development of a bespoke app and a code library to personalise technology for improved learning.

Implications:
The lesson study methodology has enabled the development of approaches and apps to fit individual learners' needs, leading to improved engagement and learning. The project has also generated a reusable code library which can be used to develop personalised technology for learners in future.

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Keywords (free text)

mathematics , lesson study

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